Equipment – Weapons and Armor Levels 1 to 24: Survival Tip # 12

Posted: April 28, 2012 in Survival Tip
Tags: , , , , , , , , , ,

Please Stay Calm's Wall of Weapons

While I had hoped to graph from levels 1 to 25 this week there has been a delay due to the “Heavy Metal” quest. This chart took me far longer than I had hoped to complete, and as it only has levels 1 to 24 filled out I will continue to add to the chart when additional information is available. When that update occurs this will be moved from a posting to a page format which will be accessible in the menu above.

Currently there is no inclusion on holiday weapons (see posting regarding promotional weapons) as I have not collected any and I am uncertain how I would want to present them given that different classes based upon level of receiving the weapons will affect numbers. All numbers gathered have been verified by me, but I want to thank those who contributed to this list and who have fed me information for future inclusions.

Values in upgrade supply costs have been rounded to the nearest fifth. Modified values due to my safe house benefits have been recalculated so that all values represented in the chart should be the value if you were not in a safe house and had no bonus safe house values to your costs. Therefore you can expect the upgrade values to be cheaper than represented provided you’re in a safe house that has said benefits.

Damage costs represent the lowest cost to repair a weapon, or how much one percent damage on a weapon costs. This value has a hidden decimal point which is not reflected visually. To use an example, the Safety Goggles at 99% fixed can cost 1 or 2 dollars to fix. The lowest value is 1 dollar. However if the damage on the Safety Goggles is actually 98.6% visually the game shows your goggles at 99% but the cost to repair them can become 2 dollars instead of 1.

Special weapons (marked in blue) have an S in their level and appear on the list as they appear in my weapon’s list. These weapons start off as Class 0 and therefore require an additional cost to upgrade to the first class. Their cost values in the column marked for Level 2 is the addition of both Class 1 and Class 2 costs. Currently only one Special Weapon is being displayed the Executioner which you receive if you purchase any of the credit packages.

Credit Only weapons are marked in green. It is notable that in the Level 1 to 24 ranges, the addition of cost from Cash to Credit nearly balances out in value thanks to the Credit Only Weapons. (This to further my discussion with Drachen and puggamoo found in my posting on buying weapons with credits.) To reflect further upon the difference previously before Credit Only Weapons I have added the total of credits spent not including Credit Only Weapons below the first totals. Not including these Credit Only Weapons the cost value of cash in credits or plain cash for the purchase of weapons is nearly half the value when using credits alone.

Despite this savings I am starting to see further value in saving credits for credit only costs going forward. Money in the post twenty ranges is easier to come by either by hunting or outposts. Money is more difficult to come by without quickly leveling yourself in the pre twenty ranges and I still recommend using the free daily credits to purchase weapons during that period of time.

All values are subject to change upon Massive Damage’s decisions. If I receive notice of the changes I will upgrade the chart but it is unlikely that I will be informed.

Please feel free to share these charts with your safe houses and on your private forums. I would request that you give me credit for the creation of them when you do so.

CLICK IMAGES: For closer look

Comments
  1. JarradT says:

    I love reading the stuff that you write. Absolutely invaluable.

    • chyrampsc says:

      I’m really happy you’re finding value in this info! I hope to keep updating this as I level now that I’ve filled in the gap between my smallest and largest characters.

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